Enter the creative world of Stormcraft Studio’s 3D Design Team.
Entertainment is our Craft
Incredible craftsmanship and epic entertainment are what Stormcraft Studios’ games are all about – we love capturing the imagination of players with our narratives and visual design. In particular, the artistry that goes into the 3D animation of our games is a crucial part of what makes our games stand out. Beyond the lighting and texturing, it’s all about breathing life and personality into our 3D characters. Our 3D design team is made up of exceptionally talented specialists as well as generalists, and here they offer a sneak peek into the multi-dimensions of their world.
Epic gaming is all in the detail
Animation is a meticulous process and involves making sure every angle of a game’s visuals has, well, an angle. And there’s a lot to think about. A big focus for the 3D team is the performance of the story, such as taking a character like Jungle Jim and working in all the details and quirks that make him such an entertaining and endearing character to engage with on screen. It’s incredibly detailed work, but according to our Senior 3D Artist: “any 3D artist would relish the idea of working with a 3D character that is full of…character! Jim definitely hits the mark.”
There’s also the other side of the story, which involves creating atmosphere and texture through shading, lighting and rendering. The spectacular trailer for Jungle Jim is particularly dense with vivid detail. And each member of the team also brings their own personality to a project, which contributes to the emotional connection that players so often make with a Stormcraft game – real heart and soul goes into the behind-the-scenes work.
Hitting the jackpot in 3D animation
But it’s a job that combines creativity with technical problem solving, and Stormcraft’s 3D animators also relish that challenge. Modelling game assets and rigging 3D characters takes highly specialised software and a lot of patience – but there’s nothing quite like the feeling of having ‘nailed it’ once a vision that was initially sketched out on paper is fully realised with depth and Stormcraft flair.
And it’s the passion for that vision that gets us there. Everyone on the 3D team wants to do their best work because there’s so much experience and talent in the room (even if that room is a virtual one during a pandemic!), and the quality of the final products are so high: “Getting the chance to work on 3D games and characters of the quality that we do, regardless of genre or style, and putting your own stamp and personality into whatever it may be, is a great way to spend my working day!”
Together, the team are constantly trying to push the boundaries of what is possible to create, and the evolution of the tech certainly keeps the work fresh and interesting – as do certain other challenges. “We are a passionate, talented bunch who all want to produce the best possible product. Our successes during the lockdown have proven that. Stormcraft’s biggest asset is its people, and that’s pretty cool.”